??? Title: Assassin's Creed: Brotherhood

Date: TBD

Job Title: Technical Art Director Assistant

Game Info: Assassin's Creed: Brotherhood is a third person action-adventure video game in development by Ubisoft for PlayStation 3 and Xbox 360. The game is a direct-sequel to critical and commercial hit Assassin's Creed II. It's the first game in the series to feature multiplayer mode.



Prince of Persia: Forgotten Sands Title: Prince of Persia: The Forgotten Sands

Date:Fall 2009 to Spring 2010, from end of pre-production to Gold Master.

Job Title: Technical Art Director Assistant

Game Info: This new instalment in the critically-acclaimed franchise marks the return to the Prince of Persia® Sands of Time storyline. Prince of Persia: The Forgotten Sands™ will feature many of the fan-favorite elements from the original series as well as new gameplay innovations that gamers have come to expect from the Prince of Persia brand.



Assassin's Creed 2 Title: Assassin's Creed 2 (PS3/360)

Date: Fall 2008 to Fall 2009, from start of production to end of production.

Job Title: Level Artist

Game Info: Assassin's Creed 2 is the sequel to Assassin's Creed, one of the top selling titles on both Playstation 3 and Xbox 360.

"More impressive are the cityscapes themselves as they unfold in front of you, inviting you to take in their splendor. This is an incredibly good-looking game: the lighting is sumptuous, the draw distance is vast, and textures are crisp." - Gamespot

"Anyone who enjoyed the first game will definitely like AC2, but the real accomplishment is that people who didn't enjoy it will likely have a good time, too." - 1up

"Every element of the presentation in Assassin’s Creed II drew me further and further into the fantasy." - Wired


Prince of Persia Title: Prince of Persia (PS3/360)

Date: Fall 2007 to Fall 2008, from late pre-production to end of production.

Job Title: Level Artist

Game Info: Prince of Persia is a Playstation 3, Xbox 360 and PC action-adventure video game developed by Ubisoft Montreal, and it features an acclaimed unique illustrative artstyle. It was the recipient of the Best Visual Arts award of the GDC's 9th Annual Game Developers Game Choice Awards in 2009.

Video: Click here to watch a video of the game's introduction level, which I made. Textures by Isabelle Gagnon.

"One of the most radiant, sumptuous and satisfying game world's we've seen [...] it's consistently arresting, lying somewhere between the relentless imagination of Studio Ghibli and the sturdy design ethic of Disney." - IGN

"Prince of Persia is beautiful to look at, thanks to vibrant cel-shading and some sumptuous environments." - Gamespot

"The phenomenal graphics we've seen in screenshots of Prince of Persia are even more amazing when put to motion, creating a world that alternates between dark and dreadful and colorfully fantastic." - Kotaku

"The game is simply gorgeous, with incredible art, and some areas that are literally jaw dropping. It looks like a water painting come to life." - Gametrailers


Naruto: Rise of a Ninja Title: Naruto: Rise of a Ninja

Date: Spring 2006 to Fall 2007, from conception to end of production.

Job Title: Level Artist

Game Info: Naruto: Rise of a Ninja is an Xbox 360-exclusive video game developed by Ubisoft Montreal, the industry's first Japanese-license-based game to be developed by a non-Japanese company.

"While there have been several spectacular Japanese Naruto fighting games, this one was created by Ubisoft Montreal - the first non-Japanese developed Naruto game. Somehow they completely beat the odds." - Kotaku.

"To date, the result of translating Naruto into a videogame has not been positive with almost no great titles on shelves. That changes with the release of Ubisoft's Naruto: Rise of a Ninja, without question the best Naruto game to date. [...] A gorgeous game that looks better in motion than standing still. This is how to turn an anime into a videogame." - IGN

"Not only is Naruto: Rise of a Ninja the best Naruto game released yet, but it's also a pretty damn fine game whether you appreciate the Naruto franchise or not." - Gamespy

"The graphics are fantastic, and running and jumping around the Naruto world is as convincing as it is compelling." - 1up


Ubisoft Campus Title: Campus Ubisoft

Date: Spring 2005 to Spring 2006

Title: Student

Info: I graduated from the Ubisoft Campus in video game oriented art, and had the opportunity to learn from industry-renowned artists such as Pascal Blanché and Raphael Lacoste, who were a great source of dedication and inspiration.


Tom Clancy's Splinter Cell: Chaos Theory Title: Tom Clancy's Splinter Cell: Chaos Theory

Metacritic Score: 94 Date: Summer 2004 to Spring 2005, from mid-production to end of production.

Job Title: QA Tester

Game Info:
Tom Clancy's Splinter Cell: Chaos Theory is a third-person stealth-based video game. Chaos Theory is the third game in the Splinter Cell series and the more critically acclaimed.

Chaos Theory has enjoyed very positive critical reception with an average score of 94 percent on Game Rankings, a MobyRank of 95, and rating of 94 at Metacritic.